For the other 2 slots you can use the trencher mod and the mod that increases damage and accuracy vs burning targets. A rush strategy to wipe out an early opponent might also be useful, to give you more territory to comb for biological stacks to kill.įor Dvar I still prefer promethean, Trenchers are a great unit to carry pheonix bomb launchers. I'm not sure what the best strategy is for that though, like perhaps purposely warring with a biological NPC faction, and leaving biological spawners alive. The most important thing with Xeno is fiinding lots and lots of stuff to fight at fairly good odds of winning, throughout the game. That said, Xeno does fairly well with any faction, I just think Kirko is slightly better. Kirko Xeno is weaker to air units/stacks than other factions using Xeno though, imo. And stacking the early regen mod with resuscitation glands (plus plague pods) is a nice way to keep Xeno units alive until they become plague lords. They also have the bio damage channel which will make your plague lords stronger. They get an experience rate doctrine that you can stack with veteran to help evolve your Xeno units. My favorite for Xenoplague is probably Kirko.
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